Hey luca you should make it where the gravity box respawn everytime
Gravity Box is a game I've made in 48 hours for GMTK Jam 2018 - an accelerated game development competition.
It is a puzzle platformer where you can't move using WASD, but have to use your bullet's blast to push you towards the finish points. There are 10 levels in total.
How to play
Shoot using left click.
Press 'R' to restart the level.
Reach the blinking object (the finish point) to get to the next level .
The game was made using Java and libGDX.
It's also open-source, and you can find the source code here.
freesound for sound effects
∞ Infinity Loop for the color scheme
|Made with||libGDX, Tiled, Inkscape|
|Tags||2D, Casual, GitHub, Game Maker's Toolkit Jam, libGDX, Minimalist, Puzzle-Platformer, sourcecode|
|License||GNU General Public License v3.0 (GPL)|
|Asset license||Creative Commons Attribution v4.0 International|
|Average session||A few seconds|
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Hey, great game, found you on Reddit. Found a glitch/bug/exploit, though, that you might want to be aware of. If you are using a touchscreen laptop/Chromebook, then you can touch the screen with two fingers and get double the power. Use five, and you'll get sent to Narnia.
Thanks so much for the game!
When you hit the box out of the playing screen, is that just it? Then you hit 'R' to reset? And is that the only keyboard interaction required?
I started playing this on my iPad mini (Safari), and it seems like it just needs an auto-reset once it goes off-screen to make it iPad/iPhone friendly, maybe a lives counter so you start all the way over after three fails. As it is, one fail = reload page.
I know you're working on an Apple port (and thx), but I know that a small tweak to the existing browser version would hold me a little while longer.
Is there a download link? I would love to play this without being connected to the internet. It is actually very fun and challenging! Keep up the good work! This would be so much more fun with more levels!
Thanks! And no, this game is currently only on the web. I am working, however, on a mobile version, if that interests you :)
How do i press R on a phone if there is no keyboard ingame and its looking weird can only see left part of screen
You can't do that, sadly. This game was not meant for mobile. I am working on a port, though :)
Thank you! This is a really great time :) I think my best is about 180s :))
Wow, under 35s! I was surprised when someone finished the game in 90s, but you are really killing it! And in case you didn't read some of the posts I made, I will be making this game for mobile :). Also, wow, you played it for 5 hours! :O
Unfortunately, there is a really annoying bug. If you click on the first frame of you spawning in (whether from the previous level or reseting) the placement of the bullet is very off and results in your run basically ending, as most of the time it causes you to rocket off in the wrong direction.
I used an autoclicker to get this screenshot, but I have died for no reason for this exact problem at least 50 times at this point.
Great little concept!
Why won't the game run? Do I have to use a specific browser?
No, not really. I think there was a problem with the site for a bit since someone else complained about this too not long ago. Also, what the problem is?
This is fantastic. Needs more levels!
Simple and fun! Good job!
I'm a fan of your well executed minimalist art style. Good stuff! Gameplay has good flow. It's just challenging enough, but levels are short enough and the restart is immediate enough that you find a groove.
I will say though that the wall jumping did push me into frustration. It felt inconsistent and I couldn't quite get the technique.